Chủ Nhật, 24 tháng 10, 2010
Iphone 4 Display
Screen - Retina Display
Right out of the box, the iPhone 4's new 326 PPI, 960x640, 3.5" display is arguably the single most striking change the new iPhone brings. In a word, it's dazzling. Text and high res images look amazingly sharp on the iPhone 4’s retina display. It’s an improvement over the 800 x 480 AMOLED screens that have been shipping on most Android phones. But if you’re comparing it to an iPhone 3GS the difference is huge.
iPhone 3GS
iPhone 4
Text on the Google Nexus One
Text on the iPhone 4
The dot pitch is truly remarkable, so much so that Apple makes the claim that their display outresolves the human eye; its advertised ability to do so has earned it a new Apple tradename, "retina display."
Text on the HTC EVO 4
Text on the iPhone 4
AnandTech Logo on the EVO 4G
AnandTech Logo on the iPhone 4
Immediately after hearing Apple's claim that the Retina Display outresolves the human eye, I snapped into optics mode and crunched the numbers, and tweeted that the results were valid.
In the days that followed, there was considerable debate about the validity of Apple's claims. However, nearly all of the debate really just hinged on a debate over angular resolution of the human eye, and a little more over viewing distance. They're both entirely conventions.
As you've probably discovered by now, the human eye resolution can really only be characterized in angular subtense. Hold something closer to your eye, and you can see smaller features better (in theory), move it further away, and you can't make out small spatial details. The minimum angle visible with the human eye is the angle at which features (for the most common definition, a black and white square wave) stop being visible, and are indistinguishable from each other.
Most measures of visual acuity test with this implicitly - the Snellen eye chart's use of the capital "E" is literally a perfect example, which has given rise to a "tumbling E" eye chart. At twenty feet, the capital E subtends 5 minutes of arc, and conveniently has five half cycles of white to black (from top to bottom). So 20/20 implicitly implies an angular resolution of 1 arcminute (1/60 degrees).
As an Optical Sciences and Engineering undergrad, I've had 1 arcminute drilled into my head more times than I can count as being the "normal" angular resolution of the human eye system. In practice, this is 20/20 vision, which is "normal," yet not perhaps the absolute maximum for human perfection. We can play games of course and argue that a small subset of the population has better than normal uncorrected vision, and thus an angular resolution of below 1 arcminute. I have above average uncorrected vision, which I've measured to be 20/15 on average, giving an angular resolution of approximately 0.75 arcminutes. Of course, the definitions stem from the spacing of cones in the fovea, the highest resolution part of the retina.
The other informational quantity needed to test the Retina Display claims is viewing distance. Again, there's a commonly agreed upon convention - standard viewing distance is considered to be 1 foot. This is another drilled into my brain number tossed around for comfortable viewing and reading. In practice, you can focus on objects much closer to your eye - this is called the near point and is often given as 10 inches, though as you get closer you increase strain aren't likely to keep it here.
Maybe not exactly the limit, but close enough.
Given the two most common standards tossed around, 1 arcminute and 12 inches, do the math out and you'll arrive at around 286 pixels per inch as the limit for eye resolving power, comfortably below the 326 on the Retina Display. Move to 0.75 arcminutes at 12 inches, and it's 382 pixels per inch, higher than the Retina Display. Honestly, I can't see the pixels at 12 inches.
Of course, the real story is even more complicated. Remember how the definition comes with the implicit assumption that we're dealing with a square wave pattern from white to black? That's a factor too - the contrast of the two pixels. Lower the contrast, and the eye's ability to pick out features decreases even more. So far, everything we've talked about has been first order, and without aberrations. Toss in spherical and astigmatism, two aberrations common to the eye system, and eye performance drops way more.
The human eye system is actually pretty poor, and shockingly easy to outresolve. In fact, if you saw the image your eye forms on your retina, you'd likely be appalled; it's your brain that makes the system usable. But at the end of the day, Apple's claims that the display outresolves the human eye are good enough for us.
http://www.anandtech.com/show/3794/the-iphone-4-review/4
Iphone 4 Battery Benchmatk
Incredible Battery Life
I’ve publicly praised Apple for its honesty in reporting battery life over the past couple of years, and the iPhone 4 gives me no reason to stop.
The 4 has an integrated 5.25Whr battery. That’s around 95% of the battery capacity of the HTC EVO 4G, despite having much lower power frequirements. It’s also a 16% increase over the 4.51Whr battery that was in the iPhone 3GS. This means at bare minimum, assuming the iPhone 4 doesn’t draw any more power than the 3GS, we should get 16% more battery life.
In reality, we get much more.
When Apple introduced the iPhone 3G it dropped battery life to a level that we’d been stuck at ever since. The 3GS improved battery life a bit through better CPU power efficiency but you still didn’t have enough juice to get through a day without charging.
The iPhone 4 changes all of that. The combination of a larger battery and a more power efficient SoC results in an incredible amount of battery life.
Our first test is a basic web browsing benchmark. We've scripted almost two dozen webpages to load, pause for 20 seconds, then forward on to the next page. None of the pages use any Flash. This process repeats until the battery is dead. Screen brightness on the iPhones was set to 50% and the screens remained on the whole time.
We then repeated the same test over WiFi instead of 3G:
To measure talk time we play MP3s on repeat into the mic of a phone and use it to call the phone being tested. The process continues until the test phone dies. In this case the screen is allowed to go to sleep, as it normally would be if you were talking on the phone:
In our iOS 4 review we looked at the impact multitasking had on the iPhone 3GS' web browsing battery life. I ran our 3G web browsing test while playing music through Pandora in the background. I repeated the test with the iPhone 4 for today's article:
The battery life offered by the iPhone 4 is spectacular. My iPhone 3GS could hardly get through a full day of work while traveling, I'd always need to hunt for an outlet before heading into my dinner meeting. I'm about to take my first trip with the iPhone 4 but I get the feeling that I might finally be able to make it through dinner.
Early reports of 20 and 30 hours of battery life are simply exaggerated. They're only possible if you let the phone idle in your pocket for the majority of that time. In other words, if you don't use the phone it lasts for a long time. While that's a testament to the platform's incredible idle power, the real world usage is good enough to stand on its own. It's better than any iPhone or Android phone I've tested thus far.
http://www.anandtech.com/show/3794/the-iphone-4-review/13
Iphone 4 Performance Benchmark
Thứ Hai, 27 tháng 9, 2010
Ứng dụng Google Docs trong khảo sát trực tuyến
Google Docs thường được biết đến như bộ công cụ Office miễn phí của Google cho phép người dùng chỉnh sửa, chia sẻ dữ liệu trên nền các ứng dụng văn phòng như Word, Excel và PowerPoint. Tuy nhiên, bài viết này sẽ giới thiệu về một ứng dụng hữu ích khác của Google Docs trong việc thực hiện các khảo sát, điều tra trực tuyến.
Nguồn: http://omt4you.elearn.vn
Để có thể sử dụng được ứng dụng Google Docs, trước hết cần đăng nhập với tài khoản Google theo đường dẫn: docs.google.com
Để bắt đầu tạo phiếu điều tra, cần truy cập menu “Create new” sau đó chọn định dạng “Form”
Giao diện tạo câu hỏi mới trong phiếu điều tra:
Các loại câu hỏi cung cấp trong Google Docs/Form
Để thêm câu hỏi mới. chọn “Add new item”
Để tiếp tục soạn thảo/chỉnh sửa câu hỏi mới, di chuột vào câu hỏi đó và chọn vào biểu tượng chỉnh sửa (Edit) có hình cái bút
Trong quá trình soạn thảo câu hỏi, nhớ thường xuyên chọn lệnh “Save” để bảo vệ thành quả của bạn.
Sau khi soạn thảo xong các câu hỏi, đóng cửa sổ soạn thảo để quay trở về giao diện chính của Google Docs. Khi đó, phiếu điều tra của bạn sẽ được hiển thị trong danh mục file.
Khi phiếu điều tra được mở, chọn vào menu “Form” để thực hiện các tác vụ tiếp theo.
Đến đây chúng ta đã hoàn tất việc soạn thảo mẫu phiếu điều tra và gửi link đến khách hàng. Chúc các bạn ứng dụng thành công công cụ này.